Human Factors & UX
- User research
- Usability testing
- Cognitive ergonomics
- Eye tracking
- Figma
Human Factors Engineer · Germany
Engineering psychology meets embedded systems. I take ideas from research and concept through firmware, CAD and interface — all the way to a working product.
“People ignore design that ignores people.”
02 — Selected work
01 — About
I'm a Human Factors Engineer with a Bachelor's in Engineering Psychology, currently finishing my Master's in Germany. What I enjoy most is the whole arc: research the people, design the interaction, then actually build the hardware, firmware and software that makes it real.
ESP32 and Arduino, CAD, UI/UX — all grounded in how people really behave around the things we build.
2026
National University of Singapore
Real-time bowel sound classification — signal processing, ML and sensing hardware.
2024 — now
Germany
Deepening research methods, cognitive ergonomics and interaction design.
2023
with a local disability support organisation
Sip & puff device for people with tetraplegia, built end to end.
2021 — 2024
Bachelor's degree
Where psychology, human factors and hands-on prototyping came together.
Gallery
03 — Toolkit
04 — Testimonials
“Robin turned a fuzzy usability problem into a working prototype in two weeks. The research was rigorous and the hardware just worked.”
“Rare combination: someone who can run a proper usability study and then solder the board that fixes the findings.”
“Clear communication, fast iterations, and documentation our engineers actually enjoyed reading.”
05 — FAQ
Human factors research, usability testing, and end-to-end hardware prototyping — from study design to a working ESP32 or Arduino based device.
Both. I usually start with research to frame the problem, then design, build and test the prototype so the findings turn into something tangible.
Figma and eye tracking for research, Fusion 360 and 3D printing for enclosures, and Python, C/C++ and Git for the software side.
Yes — freelance projects, collaborations and research roles. The fastest way to reach me is by email.
06 — Contact
Open to research roles, collaborations and freelance work in human factors, embedded systems and end-to-end prototyping.